Oct

12

2021

Autodesk 3ds Max Advanced Materials

Laser 12 Oct 2021 03:03 LEARNING » e-learning - Tutorial

Autodesk 3ds Max Advanced Materials
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 1.72 GB | Duration: 2h 37m

Physically-based rendering (PBR) simulates the way light works in the real world.

What you'll learn

Streamlining material editor workflow

Managing assets

Referencing materials with XRefs

Rendering the Physical Material

Controlling highlights with Roughness

Directing reflections and refractions

Simulating translucency and scattering

Building a shading network

Combining and color correcting maps

Baking maps with Render to Texture

Procedural mapping

Using relief maps: bump, normal, and displacement

Description

Course details

It achieves greater realism with less effort than traditional 3D rendering. This course is updated for 3ds Max 2019, and focuses on PBR shading techniques. The Physical Material simulates surfaces such as stone, glass, and metal. Instructor Aaron F. Ross also looks at building shading networks, and combining and adjusting maps in interesting ways. Procedural maps such as Substance deserve special attention, and you'll also see how to bake them out to bitmap files for cross-application and renderer compatibility. By the end of the course, you'll have a firm foundation in advanced shading workflows in 3ds Max.

In this course we're going to learn about shading techniques for physically based rendering or PBR. Compared to previous generations of rendering algorithms, the PBR shading model gives us greater realism with less effort. In this course, we'll explore the 3ds Max physical material in depth and see how easy it is to get photo realistic results. Another area we'll focus on is building complex shading networks. Combining and processing texture maps allows us to achieve more interesting materials. We'll get the most out of procedural maps, such as substance, and render textures out to image files for compatibility with other programs. Those are some of the topics in this course that I've designed to give you a firm foundation in advanced materials in 3ds Max.

Who this course is for:

Intermediate Autodesk 3ds Max Users




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