3ds Max Shading and Texturing Fundamentals
| Apps-Tutorials | ISO | 803.29 MiB
DESCRIPTION
Have you ever wanted to create your own realistic or stylized
materials in 3ds Max? In this course, 3ds Max Shading and
Texturing Fundamentals, you'll dive into the material editor and
material creation. First, you'll discover what a shader is.
Next, you'll explore procedural vs. bitmapped maps. Then, you'll
learn how to create materials such as glass and wood. Finally,
you'll cover working with the compact vs. the slate material
editor. By the end of this course, you'll be able to create your
own realistic materials and be very familiar with the material
editor and it's different modes. Although some aspects of this
course are specific to 3ds Max 2018 (such as the Slate material
editor) the rest of the course can be applied to any version of
3ds Max. Software required: 3ds Max 2018
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