Mar

12

2021

Java Games Development With libGDX | Create 5 Games

Laser 12 Mar 2021 08:19 LEARNING » e-learning - Tutorial

Java Games Development With libGDX | Create 5 Games
Duration: 11h 18m | Video: .MP4, 1280x720 30 fps | Audio: AAC, 44.1 kHz, 2ch | Size: 8.39 GB
Genre: eLearning | Language: English

Learn the Java basics and apply them to real world projects.

Learn libGDX from Scratch and Develop Amazing Games | From Zero to Hero
What you'll learn

Learn the libGDXbasics and apply them to real world projects.

Master the libGDX packages for 2D game development.

Learn how the Object Oriented Programming is used in practice.

Create playable games, for your own sense of achievement.

Take user inputs to change the game state

Animating game characters and the displayed text

Playing music and import pictures inside a game

Develop multi screen games and menu screens

Requirements

Having MacOS, Windows or Linux operating system.

Willingness to explore the concepts for Developing Games with libGDX.

No previous programming experience needed.

Description

This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/jаvascript after each code change, you can run and debug your game on the desktop, natively.

This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.

You will develop amazing games and you learn how to use libGDX to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.

This course covers the following libGDX topics:

Game cameras and viewpoints positioning

Animating game objects

Animating game text using custom fonts

Development of multiple screens and levels

Development of menu screens and buttons

Taking input from the mouse/touch/keyboard

Stopping and pausing the game

Randomizing game events

Resizing game objects

Set expanding game maps

The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.

Who this course is for:

Bner Java and libGDX developers.

Bner Game developers

Students with little programming experience.

Employees in programming companies

Computer Science students

Experienced programmers who wish to learn game development libraries such as libGDX




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