Jun

02

2020

Cinema 4D: X-Particles and Redshift Techniques 2020 TUTORiAL

huayting 2 Jun 2020 02:44 LEARNING » e-learning - Tutorial

Cinema 4D: X-Particles and Redshift Techniques 2020 TUTORiAL
Cinema 4D: X-Particles and Redshift Techniques 2020 TUTORiAL | 1.31 GB

View intermediate and advanced methods used to build a scene using the Redshift workflow for X-Particles. Instructor Ryan McCauley demonstrates a complete project, building a scene using emitters, xpInfectio, and Explosia FX. He shows how to render the scene using elements of X-Particles data with user data nodes in Redshift. Ryan also walks through ways to speed up a workflow and lookdev using caching and VDBs to import the particle simulations, providing faster playback that maintains access to needed render data. Most of these methods transfer over to other particle systems, including built-in C4D particles, thinking particles, and Houdini simulations.

Topics include:
- Using X-Particles to generate particles
- Rendering particles with the RS Object tag
- Changing the look of particles with xpInfectio
- Rendering xpTrails
- Using Explosia to add interesting effects
- Rendering Explosia FX using Redshift
- Importing Explosia FX data
- Using particles to emit Explosia
- Importing, exporting, and using VDBs
- Caching techniques
- C4D vertex maps

001 Level up with X-Particles and Redshift
002 What you should know
003 Workflow tips
004 Scene walk-through
005 Follow Surface setup
006 The importance of groups
007 Particle collisions
008 Passing particles
009 Atomic particles
010 Trails
011 Particle constraints
012 Incubating to infection
013 Data decisions and caching
014 User Data nodes
015 Using color data to drive shaders
016 Rendering trails and splines
017 Using scalar data
018 One shader to rule all groups
019 Creating smoke sims with Explosia
020 Caching sims
021 Importing VDBs to Redshift
022 Building VDB shaders
023 Rendering volumes
024 Base Atom shader
025 Building a vertex map setup
026 Driving displacement with vertex maps
027 Using vertex maps to drive shaders
028 Vertex map workflow tips and tricks
029 Final scene assembly
030 Environment and cameras
031 Redshift post FX
032 Render time sampling
033 Final render settings and EXRs
034 Explore further with X-Particles and Redshift
Ex_Files_Cinema_4D_X_Particles_Redshift_Techniques.rar



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