May

29

2020

Redshift Render Essential Training 2020 TUTORiAL

huayting 29 May 2020 10:05 LEARNING » e-learning - Tutorial

Redshift Render Essential Training 2020 TUTORiAL
Redshift Render Essential Training 2020 TUTORiAL | 1.51 GB

Learn how to use the rendering power of Redshift to improve your motion graphics workflow. In this course, mograph artist Ryan McCauley introduces C4D artists to this powerful rendering engine that plugs right into any production pipeline. Learn the basics of biased GPU rendering and the node-based workflow in Redshift. Discover how to use the tools and options in the real-time Renderview, control geometry, work with particle systems, and create your own materials and textures. Find out how to place and manipulate lights and cameras in a scene and output a final render. Plus, get useful troubleshooting and workflow tips to help your Redshift rendering-and integration with Cinema 4D-run smoother.

Topics include:
- What is Redshift?
- Linear and node workflow
- Building your first scene
- Creating snapshots
- Working fast in the Renderview
- Building geometry
- Creating Redshift materials
- Using textures with materials
- Multishaders and mograph
- Working with cameras and lights
- Creating final renders
- Troubleshooting Redshift renders


01 - Welcome to Redshift for Cinema 4D (C4D)
02 - What you should know
03 - What is Redshift
04 - Biased or unbiased rendering
05 - Linear workflow in Redshift
06 - Node workflow
07 - Where to find everything
08 - Building a custom Redshift C4D layout
09 - What you can make
10 - The camera
11 - Lighting the shot
12 - Adding materials
13 - The final render
14 - The interface
15 - Creating and comparing snapshots
16 - Working faster with the Renderview
17 - PostFX
18 - Checking final renders
19 - Object tag overview
20 - Tesselation and displacement
21 - Particles
22 - Hair and splines
23 - Node editor
24 - Redshift material basics
25 - Metallic materials
26 - Transparent materials
27 - Subsurface materials
28 - Emissive materials
29 - Ambient occlusion
30 - Adding details and imperfections
31 - Using textures with materials
32 - Bump and displacement
33 - Applying decals and stacking materials
34 - Isolating stacked materials with nodes
35 - Triplanar node
36 - Multishaders and mograph
37 - Redshift lights overview
38 - Physical sun and sky
39 - Using HDRI lights in Redshift
40 - Fog and environment
41 - Gobos and shaders
42 - Redshift Camera tag
43 - Depth of field and lens distortion
44 - Photographic exposure
45 - Redshift sampling theory
46 - Sampling in practice
47 - Auto sampling
48 - Global illumination
49 - Denoisers
50 - Motion blur
51 - AOVs and the manager
52 - Export settings
53 - Compositing tips
54 - Proxies
55 - Asset Manager
56 - Converting C4D materials
57 - Using substance assets
58 - Next steps
Exercise Files.rar


https://www.lynda.com/Redshift-tutorials/Redshift-Render-Essential-Training/2812529-2.html



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