Full Time Game Dev By Thomas Brush
Full Time Game Dev By Thomas Brush

Full Time Game Dev will take you from knowing nothing about game development to making money from your indie game on the Steam store. We'll study branding, marketing, publishers, Kickstarter, C# coding, Unity development, PR, launching on Steam, and everything in between! After 10 years of making indie games (and also making a ton of mistakes), I'm thrilled to teach you what I've learned!
CGMA - Shading and Material Creation in UE4
CGMA - Shading and Material Creation in UE4
.TS | Video: h264, yuv420p, 1920x1080 | Audio: aac, 48000 Hz | Duration: 11h 44m | 25.7 GB
Genre: eLearning | Language: English

A 6-week course where students will learn how to work within Node Based Shader systems, apply modular thinking when authoring Material Shaders, and how they can optimize them for Production Limitations and Guidelines