Video: MPEG4 Video (H264) 1920x1080 30fps 526kbps | Audio: AAC 44100Hz stereo 163kbps
Genre: eLearning | Duration: 353 Minutes | Language: English | File size: 2.1 GB
Photogrammetry has become an integral part of the 3D industry, particularly when it comes to creating digital characters for film, TV, and games.
In this 5.5-hour workshop, Adam Spring, an experienced senior 3D artist and facial modeler, provides an in-depth introduction to photogrammetry, with a focus on using single-camera head scanning. The topics included in this workshop cover the principles of photography, capture kits, and shooting patterns for capturing a head scan; as well as use cases, examples, and the limitations involved.
Adam takes a guerrilla approach to capture 3D heads using single-camera head scanning. His complete process is shown before he pre-processes the resulting images in Lightroom. With this particular workflow, Agisoft Metashape is introduced to process the scan data, before the mesh cleanup work can b in ZBrush. Adam then shares how he wraps his custom topology in ZBrush using Wrap, as well as how to remove any unwanted texture details using a combination of Photoshop and Mari. The final snt of the workshop explores how to optimize scan data to a point where it can be used for any solid character look development pipeline.
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