May

25

2021

Procedural Modeling In Blender With Geometry Nodes (Blender 2.92)

Laser 25 May 2021 08:06 LEARNING » e-learning - Tutorial

Procedural Modeling In Blender With Geometry Nodes (Blender 2.92)
Author : Joe Baily | Duration : 3h 18m | Language : English | 2.25 GB
Video format : MKV (H264) 1280x720 30fps ~ 1800kbps
Audio : AAC 48.0 kHz stereo 128kbps

Description : Welcome to one of the first, if not 'THE' first course on procedural modeling in Blender using procedural nodes.

In this course we cover how to create both singular objects and entire scenes using a node system not unlike the one that has been used to create materials in cycles since Blender 2.7X. If you are used to creating materials using nodes then you will have a good starting point for learning geometry nodes as the process and structure and generally the same when building node systems. The key difference between the two systems is the nodes that are used.

In this course, we learn how to create objects by creating instances through our nodes, allowing us to build simple shapes with just a couple of different types of nodes. As we move through the sections we will introduce more nodes leading to more spectacular creations.

But of course the point of geometry nodes is not simply to build an object. The point of geometry nodes is to build an object and THEN be able to edit that object using non destructive parameters. We are going to learn how Blender pulls this off and how you can create a new workflow for building objects.

Not only can we procedurally create objects but entire scenes as well. Using point nodes we can distribute an object across an entire seem in a manner similar to using particle systems, only this time with nodes to control the different parameters.

We are not only going to be covering the various nods in this course, but also HOW the nodes are used. So that by the end of each project you will be able to understand what a specific node is responsible for.

We hope you enjoy creating objects with nodes in Blender.
Content
01-welcome_to_the_class.mkv
02-downloading_the_right_version_of_blender.mkv
03-how_to_activate_the_node_system.mkv
04-adding_our_first_node.mkv
05-creating_a_basic_shape.mkv
06-a_review_of_the_basic_chair.mkv
07-applying_the_modifier.mkv
08-using_mesh_nodes.mkv
09-combining_object_info_and_boolean.mkv
10-introducing_our_procedural_table.mkv
11-using_vector_nodes_to_build_a_table.mkv
12-combine_xyz.mkv
13-naming_and_organising_your_nodes.mkv
14-finishing_the_legs.mkv
15-assigning_parameters_to_the_modifier.mkv
16-adding_leg_thickness.mkv
17
-how_math_nodes.mkv
19-fixing_the_leg_size.mkv
20-finishing_touches.mkv
21-a_review_of_the_table.mkv
22-preview_of_the_forest.mkv
23-using_point_nodes.mkv
24-attribute_nodes.mkv
25-per_vertex_instancing.mkv
26-instancing_with_collections.mkv
27-attribute_randomize_for_scale.mkv
28-attribute_randomize_for_rotation.mkv
29-create_a_forest_exercise_geometry.mkv
30-create_a_forest_exercise_the_nodes.mkv
31-materials_for_the_forest.mkv
32-end_of_class_challenge.mkv


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