Mar

12

2021

BLENDER: How to create and rig the Iron Giant

supnatural 12 Mar 2021 16:03 LEARNING » e-learning - Tutorial

BLENDER: How to create and rig the Iron Giant
BLENDER: How to create and rig the Iron Giant
Genre: eLearning | MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | VTT | Size: 16.8 GB | Duration: 19.5 hourslearn how to create THE IRON GIANT we will discuss modeling, unwrapping, Rigging, Texturing and Rendering with Blender

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Description
in the beginning, we will learn how to model the whole robot from start to finish, this kind of modeling call Hard surface, it's a lot of fun we will learn how to shade your model correctly, how to use Bevel modifier symmetry, and other modifiers,

until we got a nice smooth result at the end of this section ( modeling )

After that we will jump to the next section I will call it Unwrapping, we will learn how to unwrap hard surface modeling correctly and reduce the UV distortion at the minimum
I will unwrap all the pieces one by one so you could learn how to do that and make it easier for you.

After the unwrapping section, we will start with the rig journey, in this journey, we will learn how to use armature and how to rig all necessary joint so you could be able to move your robot and make it ready for some animation.

the last section will be the Texturing and Rendering, this is very important section because the final result depends on it.

we will export the project to Substance Painter and we will start the texture journey there, we will learn how to make realistic PBR material from scratches step by step and we will learn how to add the wether effect like rust and dust so it looks old and dirty,

all of that will done with Substance Painter after we finish texturing journey we will import the PBR texture back to Blender to make the render.

I will render the scene with Cycles and Eevee, and after that, we will make some quick post-processing with the compositor.

What you'll learn
modeling the Iron giant from start to finish
unwrapping the whole model from start to finish
Rigging, we will learn how to rig the robot so you can make it ready to animation
Texturing, we will use PBR mterial to make the robot looks realistic by using Substace Painter.
Rendering, we will make quick render to the final result with Cycles and Eevee.

Download

https://rapidgator.net/file/dcad500e812207b77c7b4cb55974241c/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part01.rar.html
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https://rapidgator.net/file/e92000704bb363a6ad6bb215b4c69c61/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part06.rar.html
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https://rapidgator.net/file/a207b2ed80ec9c828cb7ce71fcb32008/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part08.rar.html
https://rapidgator.net/file/71cd91a357135efa800bfe10a25de321/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part09.rar.html
https://rapidgator.net/file/a6519c8d0f7ed4e3b9786f3d63894bad/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part10.rar.html
https://rapidgator.net/file/61a43b4cd3545aee5e45f0b3b269923e/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part11.rar.html
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https://rapidgator.net/file/e39179a6d998f915737757df2d1317d0/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part14.rar.html
https://rapidgator.net/file/6c09b60094387e603738150f50a65305/Blender_-_Create_and_rig_realistic_Batmobile_from_A_to_Z.part15.rar.html
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