Dec

07

2020

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++

Laser 7 Dec 2020 19:03 LEARNING » e-book

Game Development Projects with Unreal Engine: Learn to build your first games and bring your ideas to life using UE4 and C++
English | 2020 | ISBN-13 : 978-1800209220 | 822 Pages | EPUB | 22.76 MB

Game development can be both a creatively fulfilling hobby and a full- career path.

Learn the tools and techniques of game design using a project-based approach with Unreal Ee 4 and C++

Key Features

Kickstart your career or dive into a new hobby by exploring game design with UE4 and C++

Learn the techniques needed to prototype and develop your own ideas

Reinforce your skills with project-based learning by building a series of games from scratch

Book Description

It's also an exciting way to improve your C++ skills and apply them in engaging and challeg projects.

Game Development Projects with Unreal Ee starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You'll then apply what you've learned with challeg activities.

The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills.

You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment.

By the end of this Unreal Ee 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life.

What you will learn

Create a fully-functional third-person character and ens

Build navigation with keyboard, mouse, gamepad, and touch controls

Program logic and game mechanics with collision and particle effects

Explore AI for games with Blackboards and Behavior Trees

Build character animations with Animation Blueprints and Montages

Test your game for mobile devices using mobile preview

Add polish to your game with visual and sound effects

Master the fundamentals of game UI design using a heads-up display

Who this book is for

This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Ee before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Table of Contents

Unreal Ee Introduction

Working with Unreal Ee

Character Class Components and Blueprint Setup

Player Input

Line Traces

Collision Objects

UE4 Utilities

User Interfaces

Audio-Visual Elements

Creating a SuperSideScroller Game

Blend Spaces 1D, Key Bindings, and State Machines

Animation Blending and Montages

Enemy Artificial Intelligence

Spawning the Player Projectile

Collectibles, Power-Ups, and Pickups

Multiplayer Basics

Remote Procedure Calls

Gameplay Framework Classes in Multiplayer



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