Jun

01

2020

CGMA - Vegetation & Plants for Games 2018 TUTORiAL

huayting 1 Jun 2020 02:54 LEARNING » e-learning - Tutorial

CGMA - Vegetation & Plants for Games 2018 TUTORiAL
CGMA - Vegetation & Plants for Games 2018 TUTORiAL | 16.61 GB

During this course, students are going to create an environment for games, with a heavy focus on vegetation and plants. Over the course of 6 weeks we will be going over the creation of plants, trees, rocks and a few blend textures, importing them into the Unreal Development Kit and composing a final, lit scene.


We will be using various tools, including: Maya, Zbrush, Substance and the Unreal Development Kit to accomplish our goals. I will provide my own examples and help the students to narrow their style and focus on specific details that will help to create a stronger final piece. We will discuss colors, composition and shape language in order to form a cohesive look. This will serve as a valuable learning exercise which can then translate directly to modern studios. At the end of the class, students will have a final piece which can be used for their portfolio and a knowledge that will serve as a great foundation for their careers in games.



Week 1 | Introduction / Reference Gathering
Gather reference | Pinpoint key elements | Creation of plants in Zbrush

Week 2 | Creating Your Base Toolkit of Rocks and Trees
Rocks and trees as building blocks for our scenes | Sculpt rocks in Zbrush | Retopologize the rock and bake textures | Create large trees in Maya and import them into our UDK scene

Week 3 | Creating a Canopy and More Supplementary Details for the Scene
Create canopy texture in Zbrush | Lay out canopy and export texture | Creation of a branch and assembly of the final tree

Week 4 | Substance and Zbrush
Sculpt large and small ferns and Zbrush | Sculpt a grouping of weeds in Zbrush | Create base rock material, grass or moss material, and medium-sized rock material in Substance

Week 5 | Create a Point of Interest to Compose Your Scene Around and Tell a Story
Explore ways to create points of interest and tell a simple story to keep your viewers engaged | Examples of environments that successfully utilize story telling, focal points, and atmosphere to support a specific mood

Week 6 | Finalize the Scene
Discuss the decision on what to polish and what should be cut | Final adjustments of props and the scene in UDK



https://www.cgmasteracademy.com/courses/60-vegetation-plants-for-games



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