Physically-based Rendering in Substance Painter
Size:4.47 GB
DESCRIPTION
In this Substance Painter tutorial, we'll learn how to texture a
3D model from scratch using a physically-based rendering (PBR)
workflow. While the workflow in this tutorial is dedicated more
to game assets, most of the techniques can be applied to any CG
asset. First, we'll look at the steps required to create PBR
textures from scratch, starting with using 3ds Max to set up our
meshes. We'll then use Substance Painter to texture our model
using different tools and techniques to create our texture maps
in a non-destructive way. By the end of this Substance Painter
training, you'll be able to master different techniques to work
efficiently and easily texture your 3D models using PBR
textures. Software required: 3ds Max 2015, Substance Painter
1.4, Marmoset Toolbag 2.
https://rapidgator.net/file/82c15f9275f66b4b22ccbb1bb4548f5d
https://rapidgator.net/file/59f4f4c919e94e45bca09c2504cd8d93
https://rapidgator.net/file/d614bc2373c5117cc13542c6fd239c5e
https://rapidgator.net/file/8131164f93bff564b6eb3d762343343e
https://rapidgator.net/file/516c8e196e2284a46891c2032e6873c2
or
http://nitroflare.com/view/B00DA25FEE25996/Physically-based.Rendering.in.Substance.Painter-iNKiSO.part1.rar
http://nitroflare.com/view/5FACC16577BB5A9/Physically-based.Rendering.in.Substance.Painter-iNKiSO.part2.rar
http://nitroflare.com/view/F33A26A88D85832/Physically-based.Rendering.in.Substance.Painter-iNKiSO.part3.rar
http://nitroflare.com/view/00417EE4C92C8DA/Physically-based.Rendering.in.Substance.Painter-iNKiSO.part4.rar
http://nitroflare.com/view/6D4AD8B69BCDB8A/Physically-based.Rendering.in.Substance.Painter-iNKiSO.part5.rar