Sep

14

2019

Modeling and Texturing Animals for Games

smack 14 Sep 2019 07:53 LEARNING » e-learning - Tutorial

Modeling and Texturing Animals for Games
Video: .MP4, 1280x720 30 fps | Audio: AAC, 44.1kHz, 2ch | Duration: 3h 8m
Genre: eLearning | Language: English | Size: 1,15 GB




This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you'll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You'll start off by creating the low-resolution mesh from the sculpt. Next, you'll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you'll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you're finished with this course, you'll have a foundational knowledge of getting a high-res mesh ready for games.
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Modeling and Texturing Animals for Games


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