![Modeling and Texturing Animals for Games](https://i87.fastpic.ru/big/2019/0914/e6/c26929fdb9afde808d7b840e5390dbe6.jpg)
Video: .MP4, 1280x720 30 fps | Audio: AAC, 44.1kHz, 2ch | Duration: 3h 8m
Genre: eLearning | Language: English | Size: 1,15 GB
This course will use 3D-Coat, Photoshop, 3DS Max, Zbrush and Marmoset Toolbag on a sample project that shows you how to create the low poly, UVs, bakes, textures and final presentation for an animal to be used in-game.
Getting a high-resolution mesh ready to be used in game can be a tricky, but very important part, of the process. In this course, Modeling and Texturing Animals for Games, you'll go over all of the steps necessary to create a game-ready mesh from the sculpt you created previously. You'll start off by creating the low-resolution mesh from the sculpt. Next, you'll create the UVs and transfer the high-resolution detail to the game-ready mesh by baking the maps. Finally, you'll focus on texturing and creating the final presentation for the character in Marmoset Toolbag. When you're finished with this course, you'll have a foundational knowledge of getting a high-res mesh ready for games.
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![Modeling and Texturing Animals for Games](https://i86.fastpic.ru/big/2019/0914/2f/cea03045e639b16bfcf112ccc20f9f2f.jpg)
https://rapidgator.net/file/a2be5daf0c6da8709eada9a9dabf9ac6
https://rapidgator.net/file/f20a0061a2d6118cfd7a7fd9346f9c8c
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