Mar

11

2019

Environmental Storytelling via Composition and Shape Language

smack 11 Mar 2019 19:42 LEARNING » e-learning - Tutorial

Environmental Storytelling via Composition and Shape Language
Video: .MP4, 1920x1200 | Audio: AAC, 44kHz, 2ch | Duration: 2h 47m
Genre: eLearning | Language: English | Size: 1,61 GB



Eddie Bennun is an art director and senior concept artist with a Master's degree in Direction for Animated Movies, and over 15 years of experience working in the game industry.

In the early part of his life, he taught art classes and worked on a variety of projects as a 2D animator, illustrator and painter. His first job in the game industry was at Gameloft, and a year later he joined Ubisoft Sofia, where he has been for the last 12 years. He began by working on small projects such as CSI, Tom Clancy's H.A.W.X 2, Rayman Raving Rabbits, and Prince of Persia Trilogy HD, to name a few. In 2009, after gaining a lot of experience and expertise making games for a variety of platforms and in different genres, he started working on one of the biggest Ubisoft franchises - Assassin's Creed.
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Environmental Storytelling via Composition and Shape Language


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