Feb

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2019

Game Programming Algorithms and Techniques A Platform-Agnostic Approach

nguyenvangsinh 26 Feb 2019 12:56 LEARNING » e-book

Game Programming Algorithms and Techniques A Platform-Agnostic Approach


Game Programming Algorithms and Techniques: A Platform-Agnostic Approach (Game Design) by Sanjay Madhav Madhav​

English | 19 Dec. 2013 | ISBN: 0321940156 | 350 Pages | PDF | 10.01 MB


Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Coverage includes
Game time management, speed control, and ensuring consistency on diverse hardware
Essential 2D graphics techniques for modern mobile gaming
Vectors, matrices, and linear algebra for 3D games
3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions
Handling today's wide array of digital and analog inputs
Sound systems including sound events, 3D audio, and digital signal processing
Fundamentals of game physics, including collision detection and numeric integration
Cameras: first-person, follow, spline, and more
Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning
User interfaces including menu systems and heads-up displays
Scripting and text-based data files: when, how, and where to use them
Basics of networked games including protocols and network topology

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