Feb

19

2019

Creating Believable Stone Walls in Substance Designer

smack 19 Feb 2019 17:31 LEARNING » e-learning - Tutorial

Creating Believable Stone Walls in Substance Designer
Video: .MP4, 1920x1200 | Audio: AAC, 44kHz, 2ch | Duration: 2h 51m
Genre: eLearning | Language: English | Size: 1,25 GB




In this Masterclass Josh will discuss workflows and techniques to create believable stone wall materials in Substance Designer. To start, he will discuss using key takeaways from reference photos to create a plan of attack. From there, he will harness the power of the Substance Designer workflow and the available out of the box nodes to create a realistic result. He will discuss keeping your graph organized and effective by using the power of sub graphs and exposed parameters. Additionally, he will provide tips on how to avoid a procedural look and achieve a believable organic result Though the class will focus primarily on stone walls, Josh's use of workflows and techniques will give the artist a consistent, manageable and predictable way of using Substance Designer, which can then be used to create a wide variety of materials.
[/i]Homepage
https://www.artstationmasterclasses.com/artist/josh-lynch

[i]
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Creating Believable Stone Walls in Substance Designer


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