Feb

13

2019

Creating Gameplay Mechanics With Blueprints in Unreal Engine

smack 13 Feb 2019 21:28 LEARNING » e-learning - Tutorial

Creating Gameplay Mechanics With Blueprints in Unreal Engine
Video: .MP4, 1920x1080 | Audio: AAC, 48kHz, 2ch | Duration: 1h 30m
Genre: eLearning | Language: English | Size: 2,58 GB




What you'll learn
Implement sound effects, background music, and particle effects
Collect and destroy game objects
Master beginner blueprint concepts, like variables, "if" statements, and arrays
Navigate the Unreal Engine and discover unique features like the Marketplace
Detect collisions, receive user input, and create game mechanics
Creating the basic elevator game mechanics
Creating the sliding door game mechanics
Creating a day and night cycle in game
Creating a basic sprint system
Creating the level changing checkpoint
Create a pickup object with scoring
Create a grenade effect and game mechanics
Creating exploding enemy AI
Creating a UI minimap for game

Often times, learning a new game engine can be difficult, especially when it comes to Unreal Engine 4. Unreal Engine 4 makes your 2D and 3D games stand out, as long as you know how to properly use it.

This course will teach you exactly how to use it. The 15 lecture course (which only takes an hour and a half of your time) starts off with the basics. It teaches you how to implement the basics to create great visuals that are real to the human mind. From there, you are taught simple, clear concepts. That way it's easy to follow and Unreal Engine 4 becomes much easier to use.

The best part is, you will use the concepts learned for every single game project that you will ever develop. You will even discover and love using the difficult feature, the marketplace. While others (who didn't take the course) will find that feature hard to maneuver.

By the end of the course, you will be able to:

Apply what you learned to build your own games from start to finish.

Organize your game development to make your workflow not only quality but faster.

Make use of Unreal's blueprints to expand on first-person shooting and create new characteristics.
[i][/i]Screenshots

Creating Gameplay Mechanics With Blueprints in Unreal Engine


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