Feb

02

2019

Designing a Modular Environment Using Unreal with Brian Recktenwald

smack 2 Feb 2019 21:44 LEARNING » e-learning - Tutorial

Designing a Modular Environment Using Unreal with Brian Recktenwald
Video: .MP4, 1920x1080 | Audio: AAC, 44kHz, 2ch | Duration: 3h
Genre: eLearning | Language: English | Size: 1,36 GB



In Designing a Modular Environment using Unreal, Environment Artist Brian Recktenwald guides you through his workflow for creating a subway environment with some supernatural elements. In breaking down the scene, Brian takes you through his entire creation process of reference gathering, modeling modular blockouts & assets in 3ds Max, testing blockouts in Unreal, texturing in Substance Designer, final modeling, uv's, and rendering in V-ray Next. He also covers photogrammetry techniques using Reality Capture, organic modeling in ZBrush and final scene assembly, lighting, and post processing. For those looking to create efficient environments, using a few objects to imply detailed complexity, this tutorial provides invaluable tips and techniques.

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Designing a Modular Environment Using Unreal with Brian Recktenwald


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