Arduino Programming and Hardware Fundamentals with Hackster
MP4 | Video: AVC 1280x720 | Audio: AAC 48KHz 2ch | Duration: 7:30 Hours | Lec: 173 | 1.50 GB
Genre: eLearning | Language: English
Learn electrical engineering basics to build circuits and program Arduino to make wearables, robots, and IoT devices
What you'll learn
Master the fundamentals of Arduino programming with C/C++
Build functioning circuits on a breadboard
Control sensors, robots, and Internet of Things (IoT) devices using Arduino
Write programs that perform basic math, light up LEDs, and control motors
Design circuits and write code for your own project
Requirements
Be able to use a computer (Windows and Mac covered in the course, Arduino will also work on Linux)
Be able to solve simple algebra problems (e.g. find x in 2x+4 = 10)
If you wish to use the online Arduino simulator, no additional hardware is needed
For hands-on, an Arduino and supporting electronics are required (covered in Lect
Learn the Arduino platform and programming language to create robots, interactive art displays, electronic toys, home automation tools, and much more. This course was created in collaboration with Hackster.
Master the skills needed to bring your projects to life through electronics.
Learn to program in Arduino (C/C++)
Build electronics that sense and react to the environment
Remotely log data to an Internet of Things (IoT) platform
Use the Internet to control your Arduino from anywhere in the world
A versatile tool for prototyping, playing, and making
Arduino is both a hardware platform and programming language. By learning how to build circuits and code, you can add a new level of interactivity to your projects, prototype potential products, and gain new skills (while hopefully having fun).
The Arduino programming language is based on a combination of C and C++. With an understanding of these coding fundamentals, you will be able to more easily learn new languages, such as Java, Python, jаvascript, C#, and Swift, which are in high demand in the job market.
Who is the target audience?
Makers, crafters, and students who are interested in adding electronics and interactivity to their projects
Entrepreneurs and engineers who are looking to prototype their next hardware product more quickly
Anyone curious about electronics and programming
Children over the age of 12
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