May

17

2018

Design Patterns in Java - Concepts & Hands On Projects

smack 17 May 2018 13:39 LEARNING » e-learning - Tutorial

Design Patterns in Java - Concepts & Hands On Projects
Design Patterns in Java - Concepts & Hands On Projects
MP4 | Video: h264, 1280x720 | Audio: AAC, 48 KHz, 2 Ch | Duration: 15h 49m | 1.56 GB
Genre: eLearning | Language: English | + Exercise Files


Learn 26 Design Patterns with hands on projects in Java

What Will I Learn?
You'll learn total 26 software design patterns in depth & with hands on examples
You'll be able to write clear & better Java code
You'll be able to communicate better in design meetings & technical discussions
You'll be able to answer interview questions about design patterns with confidence

Requirements
You should have a basic knowledge of Java & basic programming concepts
If you want to follow along, you need any Java code editor & a computer to run it

Description
Course Overview

This course provides a comprehensive introduction to Design patterns in Java with practical hands on exercises. To learn about the design patterns using Java programming language we'll discuss:

Learn what kind of problems are solved by a design pattern.
Discuss various roles in the design pattern.
Discuss how the pattern is applied in the example & how various parts fit together.
Hands on example using Java in Eclipse IDE that uses the design pattern.
Various design & implementation considerations.
Discuss how the design pattern varies from another similar pattern.
See where a design pattern is used in real life.
This course covers all the classic design patterns from the Gang of Four (GoF) book. In addition we'll discuss few newer design patterns that are used in modern software development. We'll discuss how a pattern can be implemented in various ways & how we can tailor them to be used with Java language.

So, what are Design Patterns & why should you care?

Design patterns represent solutions to common problems, which you face while doing programming. These solutions are reusable and can solve a wide variety of problems. These became popular with the release of classic book on the subject "Elements of Reusable Object-Oriented Software" writtern by Erich Gamma, John Vlissides, Ralph Johnson and Richard Helm (these authors are known as Gang of Four and so the common abbreviation GoF book

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