Apr

07

2018

The eSports Market and eSports Sponsoring

chieutuongtu 7 Apr 2018 05:52 LEARNING » e-book

The eSports Market and eSports Sponsoring

The eSports Market and eSports Sponsoring by Julian Heinz Anton Ströh
English | 16 Jan. 2017 | ISBN: 382883891X | 184 Pages | PDF | 7.19 MB

In the last decades, the market for digital games has grown to nearly $100 billion. During this growth, a special gaming segment and community formed surrounding the direct competitive aspect of games: eSports. The core of eSports is similar to traditional types of sport. Players train to become better, clubs are established, tournaments are organized and fans enjoy watching their game being played on the highest level of performance. With viewers and prize money in the millions, eSports have grown into an economically significant media sport ecosystem and a marketing landscape that started to attract non-endemic companies as advertisers and sponsors. This book analyzes the components of the eSports ecosystem as well as their interactions with each other. Furthermore, the attitude of eSports fans towards engagements of non-endemic companies is researched by using a real case study including the Electronic Sports League and German home loan bank Wüstenrot.

Buy Premium Account To Get Resumable Support & Max Speed




Links are Interchangeable - No Password

High Speed Download

Add Comment

  • People and smileys emojis
    Animals and nature emojis
    Food and drinks emojis
    Activities emojis
    Travelling and places emojis
    Objects emojis
    Symbols emojis
    Flags emojis