Graph-Powered Machine Learning, Video Edition
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 ChGenre: eLearning | Language: English | Duration: 85 Lessons (12h 34m) | Size: 1.63 GB

Upgrade your machine learning models with graph-based algorithms, the perfect structure for complex and interlinked data

The lifecycle of a machine learning project
Graphs in big data platforms
Data source modeling using graphs
Graph-based natural language processing, recommendations, and fraud detection techniques
Graph algorithms
Working with Neo4J
Graph-Powered Machine Learning teaches to use graph-based algorithms and data organization strats to develop superior machine learning applications.

Power Purchase Agreement (PPA) of Solar Plant with Sample
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 475 MB | Duration: 1h 4m

How to draft a Power Purchase Agreement (PPA/PSA), what are its component, which nodal agencies are involved, VPPA
What you'll learn
Students will learn how to draft a Power Purchase Agreement (PPA/PSA) of a Solar Project
Virtual Power Plant
Requirements
No
Description
This course will explain in details how a Power Purchase Agreement is drafted, what are its component, a live example of an operational corporate solar PPA, which nodal agencies are involved in operationalizing a PPA, and finally we will see how a Virtual Power Purchase Agreement (VPPA) works, what is contract of difference etc.

Project Finance Modeling for Renewable Energy
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 8.94 GB | Duration: 15h 27m

Learn Financial Modeling for wind and solar projects
What you'll learn
How to build project finance model from scratch in excel for wind and solar projects;
Learn how renewable energy projects get developed and financed;
How to create best practice macro's and Excel VBA codes to break circularities;
Learn how to size debt based on multiple covenants for wind and solar projects;
How to model Debt Service Reserve Account;
How to model unlevered project returns and blended equity returns;
Learn to integrate multiple probability exceedance generation profiles (P50, P99) into the financial model;
Learn basics of GP/LP flip structures and tax equity for project financing;
Gain insights into financial model development process, step-by-step – for a renewable energy model.

Advanced Financial Modeling for Renewable Energy - ( US )
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHzLanguage: English | Size: 9.04 GB | Duration: 14h 34m

Tax Equity Flip Structure
What you'll learn
How to model the allocations of tax benefits between tax equity and sponsor, including the capital accounts, DRO, Qualifies Income Offset, and outside basis;
How to size tax equity investment in a yield-based flip;
Optimize the model to achieve the requirements of lender, sponsor and tax equity investor;
How to size debt based on multiple covenants for wind and solar projects;
How to create best practice macro's and Excel VBA codes to break circularities;
How renewable projects are financed;
Gain insights into the financial model development process, step-by-step – for a renewable energy model;
Requirements
Note that this is an advanced financial modeling course, and it is expected that you know how to model the project finance models for renewable energy projects.

Gnomon – Environment Design for Virtual Production in Unreal Engine 4
File Size :2.3GB
Virtual production is an emeg filmmaking method that uses real- rendering to combine live-action footage with CG, first used on films like The Lion King and The Mandalorian TV series. In this 2-hour workshop, Vladimir Somov, former Principal Cinematics Artist on Assassins Creed, For Honor, and Far Cry, shares the core concepts and techniques required for creating Virtual Production-ready environment art using Unreal Ee. He walks through the entire pipeline of creating the exterior and interior sets of an ancient temple an environment that allows for the exploration of two scenarios for lighting and mood, so you can learn how to set up and tell a story with lighting and post-processing for different environments.  The workshop bs with a lesson on understanding how to work with references and shows how to create a custom construction kit and a trim material. You will learn how to set up Unreal Ee, what project settings and plugins to use and why, as well as how to organize and structure Unreal projects. Vladimir provides both practical and theoretical advice on effective and believable set dressing and lighting, and offers techniques to profile and optimize performance with tools like Deep Learning Super Sampling (DLSS) from Nvidia. The workflow also includes a look inside the techniques used for capturing a basic cinematic with an animated character and a virtual hand-held camera operated by using a smartphone as a tracker.

Gnomon – Creating Complex Vegetation and Foliage for Games
File Size :2.4GB
Let Peyton Varney, Environment Texture Artist at Naughty Dog, guide you through the process of pushing vegetation in your game environments to the next level. Following on from Peytons "Introduction to Creating Game-Ready Foliage" workshop, this intermediate-level tutorial takes a deeper dive into foliage creation. Discover how to create a variety of grass and tree assets for your scene and learn how to place them in your environments for realistic results.  Follow Peyton as he works through the process of reviewing collected references, blocking out a scene, and creating the trunk and branches of his trees. Youll see how to place your cards that you will individually create by hand efficiently in your environment. The workshop also covers grass creation and how to set up a group of grass assets that offer a strong amount of variation and an organic quality to your scenes. Once you have created all of your foliage assets, you will go into the workflow of proper placement in Unreal Ee and learn how to push your scenes further.

Gnomon – Introduction to Katana
File Size :801MB
Katana is a powerful lighting and look-development application used across the globe by many studios, both large and small. Learning Katana independently or setting up a project from scratch can bring about many challenges. This 4-hour workshop by Senior Lighting & Look Dev TD Taeyoung Kim walks through all the basics of Katana and explains how to create a lighting template that can be used for your own shots.  This detailed workshop covers how to create simple yet useful tools inside Katana that will improve your workflow. Using the lighting template that is created through the workshop, Taeyoung then lights a simple shot and renders it out with AOVs using Arnold. He also shares his industry tips for setting up accurate lighting using an HDRi and a backplate. Using renders from one of the shots, Taeyoung then shares how to work with the AOVs and pull everything together in Nuke.  By completing this workshop, you will develop a sound understanding of how to work in Katana as well as how to render images that you can take into any compositing software.